![]() ![]() ![]() Audible distance of "Bottle Break" effect increased to 45 meters (from 40).Added 'Quicksave' and 'Quickload' to in-game keybinding menu.So, devs, keep up the excellent work! You are doing more than great! From what I have seen so far, I have ENORMOUS expectations for the full version of this game, I literally can't wait to continue my adventure in my own way, in this dark world that already captured my full attention. THIS is how any videogame should be designed! The difficulty of the game strictly depends on you, your skill and your approach, it is never dishonest or artificial. You can interact with the environment to unveil shortcuts and hidden passages, that almost always allow you to circumvent the enemies, and, if you choose to be patient and to thoroughly explore your surroundings before triggering your foes, you are always rewarded with a much easier way to deal with them. The game NEVER forces you to face any situation in a particular and "intended" way, you can freely choose your own style, your own approach, and your own path. The mixed old/modern graphics are gorgeous, the Dishonored-inspired gameplay offers the perfect mix of stealth, action and strategy, the AI is threatening and responsive, the story and the atmosphere, clearly inspired by Bloodborne, are wonderfully creepy and haunting, and, above all, the level design is a literal masterpiece. Everything, I repeat, EVERYTHING, in this game is executed with incredible mastery. If perfection does not exist, Gloomwood gets very very close. Gloomwood is still in early access, just a few areas are currently available, but I honestly think I can already say the same exact sentence. When Quake II came out, someone said: "If perfection does not exist, Quake II gets very very close". ![]()
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